Effort Calculator
What a worker could reach with dyes, frames, vanity and toughness.
React 🔢 on kwiFree on every server
Loading Effort Calculator
What a worker could reach with dyes, frames, vanity and toughness.
React 🔢 on kwiFree on every server
What a worker could reach with dyes, frames, vanity and toughness.
React 🔢 on kwiFree on every server
Keqing reads Karuta's Worker Details and works out the card's effort with every style it doesn't have yet, then how far vanity and toughness could take it. It also handles injured workers and cards that haven't been minted.
KarutaAPPToday at 21:03
Worker Details
Character · Rias Gremory
Effort · 400
Healthy

Effort modifiers
81 Base value 122 (S) Style 80 (S) Wellness 38 (A) Vanity 28 (S) Purity 20 (S) Toughness 15 (A) Quickness 8 (S) Grabber 8 (S) Dropper
KeqingAPPToday at 21:04
Effort Calculator
🔎 Identified :
Character · Rias Gremory
Effort · 400
No G/D · +380 [-20]
Style Applied · All

🔢 S Style + Vanity and Toughness :
[ Vanity ] Max. A vanity :: [40] ➔ 403 [ Max possible effort ] Max. A vanity ➔ 403
These are approx values, actual values may vary ±1%
If a channel's name contains keqing, effort or management, such as #keqing-bot or #card-management, Keqing answers every worker there on its own. Run kwi <card code> and the calculation follows, no reaction needed.
Look up a worker
Run kwi <card code>.
Press 🔢
Keqing adds 🔢 to Karuta's Worker Details. Only the person who ran kwi can use it. Anyone else's reaction is ignored.
Read the result
Keqing replies under the card with the numbers below.
| Card | What Keqing works out |
|---|---|
| Unstyled | Effort with a dye, a frame, both, or a mystic dye and a frame |
| Dyed or framed | What the missing piece adds |
| Fully styled | Vanity and toughness projections only |
| Injured | Everything against the healed value, since Karuta shows an injured worker at half effort |
| Not minted | An estimate for the quality you pick |
Each option shows the effort after it and the gain in brackets, like Frame ➔ 412 [+141]. The best option then carries into the vanity and toughness projection, so those numbers assume the card is fully styled.
Karuta doesn't say which dye or frame a worker wears, so Keqing works it out from the worker's stats and only offers what the card doesn't have yet. A frame alone and a mystic dye alone look the same, so Keqing shows both cases and you read the one that fits your card. If it can't tell, the card is marked Unknown and the cosmetics part is left out, but the projections still appear.
The same style is worth more on a stronger card, so two workers with the same frame can gain different amounts.
The second half of the reply shows how far training could take the card.
A high print can't reach A vanity, so on those cards skip the Max. A vanity lines. The reply warns about this under any card below A vanity.
No G/D is the effort without the Grabber and Dropper modifiers, with the gap in brackets. It only appears when the worker has either one.
Karuta shows an injured worker at half effort. Keqing shows the healed value next to it, along with how long the injury lasts. Every option and projection is then counted from the healed value, so you can plan without waiting for the worker to recover.
An unminted card's stats are still scaled down by its condition, which Keqing can't see, so it asks. Pick the card's quality from the five buttons within 30 seconds. The buttons unlock after two seconds so a stray click can't pick for you, and only the card's owner can pick. If nobody does, the question is removed.
| Quality | Condition | Estimate |
|---|---|---|
| ★★★★ | Mint | Within ±1% |
| ★★★★ | Excellent | Within ±6% |
| ★★★★ | Good | Within ±8% |
| ★★★★ | Poor | Less accurate |
| ★★★★ | Damaged | Less accurate |
The answer is an estimate of the minted card. A damaged card also loses its Grabber and Dropper when minted, and Keqing leaves them out.
| Quality | How close | Vanity and toughness |
|---|---|---|
| ★★★★ Mint | Very close. The stats are already real | Shown |
| ★★★☆ Excellent | Close | Shown |
| ★★☆☆ Good | Close | Shown |
| ★☆☆☆ Poor | Rough | Left out |
| ☆☆☆☆ Damaged | Rough | Left out |
Check again once the card is minted, when the numbers become exact.
For a minted card, the reply is accurate to within about 1% of Karuta's own numbers, as its footer says. An effort that is off by a point or two is expected.
The Effort Calculator is on in every channel by default. To stop it somewhere, open the dashboard, pick your server and go to Feature restrictions, then choose the channels under Effort Calculator and save. Keqing leaves Worker Details alone in those channels, and a 🔢 added by hand gets a short "disabled in this channel" reply.